Outline was a blast, i had to cancel my animation due to the big rendertimes, so i decided to create a little rushed animation instead.
Our 64k with the catchy name Wrecked Angle was nice, not outstanding, due to rushing things as usual. Pandora however is working great, a bit buggy, but a lot of potential.
Looking forward to expand and tweak that one.
We received a letter that we got through the preselection of the intel demo competition, wich was kind of a surprise to us, looking at the high level of entry’s of past years.It will be our first full demo, so a lot of work has to be done on the Nerve engine to make it usable for a full blown demo.
Also Evoke is knocking at the door, where we wil release a nice (hopefully finished) 64k, and i’m planning to enter the animation competition with the cube animation.
And a large animation called ‘The Dutch Groove Experience’ is planned for breakpoint 2009, so enough stuff to keep me of the street for half a year.
Currently, we (glow and i) are working hard to get our stuff ready for outline 2008, wich will be held 1-4 of may.
Glow is busy coding our new own softsynth called Pandora and the rest of the coding on our 64 kilobyte entry.
Meanwhile i’m busy working on a little animation i want to enter for the wild competition.
Idea of making this started at Breakpoint after seeing a lot of cool entry’s in the 4k/64k and demo competitions.
That, combined with the nice demoscene vibe, caused me to start working on this animation.
It features 10.000 polygon cubes, doing their thing..
I hope we will get everything done, outline was a lot earlier than we initially anticipated.
Seems our 64k will be a rushed partyhack once again, but finally without the v2 synth engine, and with our own rocking, semifinished synthengine.
Rendertimes of the animation are giving me the creeps, still need to do some optimizing, currently the estimate is it will take another 75 days of rendering.
Outline is only 10 days away though.. so.. that’s a bitch..

And 2 little teaser screenshots.