A lot of renovating has to be done, and i’m starting a second blog for this, it is in dutch though, sorry about that.
You can find it here
Cheers,
izard
]]>On a brighter note, Outline was a real blast, and we released a nice 64k, and this one was actually pretty much finished, considering the time we had to spend on it.
You can download the 64k at pouet.net.
At the moment i’m busy with the purchase of a house, let’s hope that turns out well.
A lot of cars, in all variaties, both in cost and overall pace.
The dutch drifting scene was also present to battle it out, resulting in some nice action on the track.
And as usual, the pictures of this day can be found here.
]]>Our 64k with the catchy name Wrecked Angle was nice, not outstanding, due to rushing things as usual. Pandora however is working great, a bit buggy, but a lot of potential.
Looking forward to expand and tweak that one.
We received a letter that we got through the preselection of the intel demo competition, wich was kind of a surprise to us, looking at the high level of entry’s of past years.It will be our first full demo, so a lot of work has to be done on the Nerve engine to make it usable for a full blown demo.
Also Evoke is knocking at the door, where we wil release a nice (hopefully finished) 64k, and i’m planning to enter the animation competition with the cube animation.
And a large animation called ‘The Dutch Groove Experience’ is planned for breakpoint 2009, so enough stuff to keep me of the street for half a year.
Glow is busy coding our new own softsynth called Pandora and the rest of the coding on our 64 kilobyte entry.
Meanwhile i’m busy working on a little animation i want to enter for the wild competition.
Idea of making this started at Breakpoint after seeing a lot of cool entry’s in the 4k/64k and demo competitions.
That, combined with the nice demoscene vibe, caused me to start working on this animation.
It features 10.000 polygon cubes, doing their thing..
I hope we will get everything done, outline was a lot earlier than we initially anticipated.
Seems our 64k will be a rushed partyhack once again, but finally without the v2 synth engine, and with our own rocking, semifinished synthengine.
Rendertimes of the animation are giving me the creeps, still need to do some optimizing, currently the estimate is it will take another 75 days of rendering.
Outline is only 10 days away though.. so.. that’s a bitch..

And 2 little teaser screenshots.
First time racing with the Scooby on a purpose build racetrack, and my first time on the Zolder circuit in Belgium.
Also a first was the amount of tracktime scheduled for this day, a whopping 5 hours.
The day was organized by bmw enthousiasts, but there was room for additional cars, so i was allowed to tag along.
I really had a blast on the track, and gradually getting to know the car.
I expected some defects to show up, since the car has never been seriously driven in it’s short life.
But the racing pedegree of the car became apperant during the day, everything kept doing its job, and kept doing it well.
The other cars were all dedicated circuit tools, with semislicks or even slicks installed.
So i was quite happy to notice that in the course of the day, i was able to keep up with most of them, although i only had street tyres.
All the drivers were very good, and everyone was racing clean, very enjoyable, and i like to do this again in the near future.
I’m having a blast!
Photo’s were taken by Patrick van Wijngen, who tagged along, big thanks for those.
Taking the new car for a spin on the nurburgring.
Sure felt like the car enjoyed it just as much as i did.

It’s a 2002 Subaru Impreza wrx STi, and it sure is a blast to drive.
Going to the nurburgring with it in two weeks, looking forward to it.
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A bit crowded on the track, but big fun anyway.
And the pictures can be found here as usual.
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